1. We CONTINUE THE FIGHT
  • Our rolls are hot
  • We learn Silas’s movement is way too high from Professor Hopps
  • Krambler is curious about the guy’s shoes. His light hammer deals 1d8, worth looking into.
  • Storr brings down the last armor guy

We approach and see if the last guy is still alive. Branwen stabalizes him for 1HP.

Branwen says, “Fuck you for killing Koweth, but he’ll be back. You’re actions mean nothing.”

He rolls, coming in and out of consciousness and says “I know a spy when I see one.”

A spy for whom? Which?

Guy: “Whoever was controlling the raven to watch my movements.”

Br: “Koweth was merely stretching his wings. You’ve made an ass of you and me, but mostly you, because you’re on the ground. Putz.”

Guy: Say what you like. I failed perhaps because I was not strong enough for the task, but others will be.

Someone: Who do you work for?

He holds up his hand and there’s a ring on it. “I work for myself, and use what resources are available to me. I’ve come on a mission from the SK to investigate the forest.

  1. The First Set of [Spooky] Voices We loot them bodies. Strange armor is strange armor. No weapons. Armor is made from what seems like iron. Wizard has a bronze dagger, a ring with the same three twisted metals, no, instead on the staff he has a twisted braid of the metals on it, and 50 gold pieces. Carved wooden flute that looks a bit like the one that Mannix had.

K takes the wizard’s flute. Br joins in with her Bone Flute and Silas joins with his pan flute, playing the low melodies. As we do this we hear voices on the wind coming out of the forest. The mood changes from somber to dangerous, we feel as though we’re about to die.

We put our instruments away. The voices continue around us. It is noon currently. Branwen closes her eyes and opens her ears to listen to their voices (percep 18+0) These voices are strange to her, she does not feel a kinship with them. They seem menacing, she gets the sense that we have their attention.

Silas communes with nature. He feels the forest around him to be porous like a cheese grater, like swiss cheese, there are strange holes like things can travel from one place to another, not sure where the voices are coming from, but they seem to be filtering in from somewhere else like an overlap in the world. It’s freaky. The other places are dark to him. We don’t see any physical darkness, any more than would be in a dense forest under a canopy.

We decide to leave the voices as they are in our current state.

  1. We journey once more …southward potentially through a mountain pass and hopefully back down into the autumn area.

Balz’s travel roll 14. We go up into a high mountain pass. It’s cold, and we do make it through. We see valley’s ahead of us and we start downhill again. After a couple days up there…

4th event (screenshot): Scout (15+6) As we go up through the mountains, we see a rock outcrop that we think might afford a view and a better pathway forward. Silas climbs up but as he does, one of the stones rolls over and pins his leg, and so he’s stuck there for a while. The party finds him after a while, he;s bruised but okay. Fatigue saving throw increases by 1.

Branwen heals Arthyden and Krambler a little bit. From the outcropping vantage point, we see more of the valley (screenshot) We spy an interesting structure on a distant hill top We move to go south of the

Bal (20), we can move 4 hexes, we get to Weathertop (screenshot, and also image asset “Hill of Voices”) We may not know its called that, but there it is. We saw some bare hilltops from that last lookout. To the south there was something that looked like it had some ruins on it amidst the greenery. We found this mystical circle.

  1. The Hill of Voices (Our Second Set) Branwen walks out to the middle and tries to listen and feel and observe. She feels all around her the stones chorusing, she hears then maybe chorusing on the wind not unlike in Ghurag (the underground prison under the pyre), not like the voices in the forest. It feels constructive, she feels a sense that they’re weaving something, and doesn’t feel menacing, more creative, and she doesn’t understand what they’re saying but that she is communicating meaning.

Branwen casts Comprehend Languages (21, WIS) She is immediately overwhelmed with images of the natural world around you, and it’s too much. And she turns it off before anything bad happens. The snippets were neutral enough, but it was overloading her, jumping from place to place, a real mental struggle. She was lucky to have coped and gotten out.

Silas casts CWN. He becomes immediately aware of the stones. Picture this based on our player knowledge: these stones would be almost fungel, the mycelium down into the ground and spreading in these connected pathways, infiltrating the ground and the sky and going to paces unknown. Int he tangle, Silas would also struggle to comprehend it. He would get lost in the tangle and not necessarily be able to navigate it and be able to see it.

Krambler draws flutes (and notes) K rolls percep (27) He notices the same symbol in the symbols, The Cradle. We rehash the connections we had made with the symbol. Silas reminds of the symbol being a part of his past.

We rehash how music and song and tones have played into our Nyth experiences, specifically how the Lake of Voices stones worked and how we played songs there that had varying effects.

We attempt to mimic the tones we hear on the wind. We roll performance (B: 16, K: 8, S: 4) K and S are not able to blend and miss the thread. Branwen is able to weave into the tones and she suddenly feels herself as one of the stones and sees the stones as beings, winged beings in the sky dressed in cloaks carrying lanterns. (Cricket had a vision related to all this)

What should we try to play next?

  • Branwen’s song that she remembers it form being born. She walked into a fire and found herself walking out of the smoke. She heard this song and that’s why she walked into it. Same song that made everyone drowsy at the tower.
  • Silas’s song that reminds him of rain, the women of his people walking down to the river. This is the same song that the Raven harided girl hummed when Branwen asked if she knew any songs This is probably not correct, given recent (October 2025) conversations about songs.: https://drive.google.com/file/d/1c5QohNsa6fLafdFnGjKkARPeMQJgqdcQ/view?usp=drive_link
  • Balthazar also had a song

We play Branwen’s song (perf, 11) She plays it, we all look to the sun as it comes through the clouds, takes on the late afternoon golden color. We feel some fatigue in our limbs and think, “It’s be nice to sit on these stones and rest and have a beer

Krambler tries to discern anything about the stones, anything he would recognize. Standing stones, longer in one axis. Personalities in each stone. Would be able to recognize each individually by their uniqueness. There;s no strong draw to any of them. K would see a connection to their singing and the movement in his tattoos. Struck by a connection there that he can’t interpret directly. Different stones would speak to different parts of that.

Silas plays his song on the pan flute (14) with the intention of paying reverence to the song of his past but also recognizing that it has come up in their recent interactions adn to see if it has any effect here. He sees some clouds, mist down in the valley and it lifts up and we get socked in on this gentle mist and we feel it in our clothes and we start getting damp from that. While he’s playing, the weather shifts a little and when I stop, there’s some breaks in the clouds.

Silas sits by a stone and takes out Copyn’s pipe to take a load off. He does.

Krambler walks into the center and wants to sense anything. It feels like everything is intense, super saturated. Nothing intelligible.

Silas goes up to a stone and puts a hand on it. He’s very aware of the texture of the rock. It does not make a sound like the stones on the island. These don’t have the same grooves as the island.

  1. Postgame Hopps taking notes From Geshwa:

And so the woman lived in the sky, and there were others like her watching the honey and protecting it. And they swarmed with the bees and stayed off in the darkness of the night sky, and carried brass lanterns to see their way. And when the Honey Woman must travel, she knows that there are eyes watching her hives, and that they are safe, even if the Woman will cause trouble.

Cricket’s Dream:

And again you are lifted yet higher, and you see that the stars look down upon the earth, and each star is a figure with black wings and black cloak holding lanterns of various colors. And each peers down. And you fall back to sleep.