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The circular lake from our vantage point on a hill.pngImage:
Map of Nyth.png
- Musings Manazoith… a new term. → Mornaswydh (Mor - NAZ - oith) -NPB
Storr: The rock was surrounded by briars. Briars. Rock. Bri-ock. Byrok.
Storr: This island we last visited is a similar land pattern we’ve seen - circles, ranges enclosing an inner circle.
Examples surround this section.
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The Island of Voices.png
- Summary Corner with Balthazar
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Balthazar in his library.jpg
We set sail. We are once more on the open sea, and find ourselves on the second full day of the journey. Silas, while rigging a tarp over the stern of the mast to shield his brethren from the rain; but alas, Arthen finds himself entangled with thick sailing rope and splashes into the water with a cannonball-worthy splash. He emerges wet, but with all of his pride. The next day, Silas finishes his tarping and we get a good night’s sleep huddled together for warmth. Some time passes. Krambler stands by the bow and recognizes the unmistakable sight of land in the distance. “Land ho!”
We land at the mouth of the river. We make our way slowly toward the lake. Flowers around the reeds here. The flowers are different, not in species but in beauty and proliferation. Some personal quests ensue. We’re back on the boat. Krambler once again calls “Land Ho!” and we see in the distance a series of rock islands.
- We Journey to… the Same Island? Our typical journey roles:
Guide: Balz (Travel) - in charge
Lookout: Krambler (Perception) - keeping watch
Scout: Silas (Exploration) - finding new trails and camping spots
Hunter: Storr (Hunting) - finding food
Supervisor: Branwen (Riddle) - avoiding responsibility
Likely journey events:
#1 Arthen falling in the water: Likely Ill Choice event, fatigue saving throw +2
#2 A good night’s sleep the second night. A chance-meeting, perhaps a short cut given the result of the next event, no increase to DC)
The colors of the island are more saturated, more vibrant than before, high moving clouds rolling over hills. Hard to tell for sure as we;re at a distance. High winds, not galeforce, cloud. We decide to check it out.
K and Bran are exhausted level 2 from the last journey.
- We Go Back We make slow progress journeying up the river. Balz gets off track a couple times journeying up the river. It’s mid afternoon before we get to the shore. It’s fall. Threatening clouds, spitting, patches of drizzle moving through.
Casting commune with nature, Silas feels some fey elemental presence out on the island, different entities moving around out there, not sure how many
K looks through the spyglass. We don’t see the remnants of our previous blunders. We do hear the wind and the water oscillating between two tones. The interval is a major second. F# and G#.
We take out the monaswydth and turn it until we hear those tones. The alignments:
F#: blue lobe is pointing toward the dragons’ head.
G#: purple lobe toward the dragon’s head
Any other sounds the previous time? Not that we identified.
We find a boat, that was there before. We boat joke for a while.
Could we take the boat with us?
We boat to the island. Everything looks similar. We row around the island.
Bran sneaks onto the island with cloak to scope the stone. Like the spoon, there is no stone. Roas monsters appear, and Bran retreats. Meanwhile, Silas banks right to find his staff. Thorns are back, so he summons a giant eagle to hep find it.
We sail back to the shore and try to bring the boat back to our longship. Probably not worth the portage with the waterfall and all, so we leave it.
- We’re Off Again We get back to the boat. Night falls. Silas shows up with his staff, and Branwen gets in later.
We journey back to the boat. Branwen takes a few falls.
We journey away from the island.
K’s roll, it’s a critical fail. Fatigue saving throw increases by 1.
On our second event, we arrive. (screenshot)
We arrive at a very rugged set of outlands with some rocky outcroppings, topped with green covering.
K and Balth agree that the best place to head is a small bay tucked in to the side. Balz picks up an exhauistio level. We glide into the bay, surprisingly protected. Big boulders around. We come around a corner and there’s a little stone quay that we could tie up to, and a stone staircase that goes up into the cliff, looks liek somebody made them. There’s a natural crack int he rock but the stairs are crafted.
There has been evidence of people being at these places. Who would it be? “Where are we?”
There are loops we can tie up to. We tie up, and call it a (game) night.